When you know that a name is called you can use it for more players. On the opposite it could happen that a sound is present in the commentary but not listed in the commentary table :-) The only way to know if audio is present in your commentary is to play a game and listen to the commentary if the name is called or not. Unfortunately, the fact that a name is in this table doesn't mean that the sound is audible, it depends on the commentary language you are listening to. In the database there is another table (commentary names) that works as a kind of name dictionary, the fact that a name is listed in this table actually does not affect the possibility to hear the audio but it is very useful for having a list of the potential names available in the game. Instead, the generic audio is controlled by a table in the database (player names) that associates with each name an identifier of the sound as a number in the range 900.000-965.000. The only way to activate the first kind of audio is to change the player-id, at the moment is not possible to use specific audio for more than one player. A player can have an audio if:ġ.the audio is associated with the player-id (specific audio)Ģ.the audio is associated with the common name or the surname of the player (generic audio) In FIFA 14 it is not possible yet to add or remove audio associated with a player but we can work a little bit with the existing samples just modifying the database. As an example you can add your team to G3 of European qualifications. In this case I cannot give you detailed instructions because it depends from the confederation. Last but not least you have to modify the International Competitions so that the new team appears as a participant. In the Competition form, select the International Friendly, go down to the group and select the correct number of teams.Ĥ. In League form, you have to add the team to the list of National Teams, take note of the total number of national teams because you need this for the next stepģ. In country form activate the team as the national team of a country and specify the targets for World Cup and Continental Cup.Ģ. In order to add a National Team in career mode you have, of course, to create the team and then do the next 4 steps:ġ. How to Activate a National Team – New Feature This is the major news of CM14 and it is quite complex. Select Super League in the League form, in the box “Switch League Id” select Airtricity League and then click the big button with the two arrows. For example I have created the new Greek League and I want to play it instead of Airtricity League. Instead of using the patch, you can switch the ids of your new league with the id of one of the leagues originally present in the game. Doing in this way there is a limitation in the assignment of objectives. Using a patch of the file “a” it is now possible to play a league with any id in career mode. There is a new feature that allows you to increase or decrease the skills of all the players of a team (in the Team Form) or all the players of a league. Often UG content is not very well tuned, for example, all the players could be overestimated. After you have imported the UGC in the database you can remove the downloaded file from “Document \ FIFA 15” folder. If you want just to take a quick look, select “Import DB only”, it is much faster and you can later “import KITS only” or just exit without saving. It takes some time to create all the kits but in the end you will see the content of the UG file important in your database. Click UG Content – Import DB and KITS, select the UG file, and just wait. It is saved as a file in your “Document\FIFA 15” folder with a name UG. Before using this feature you have to download from the Creation Center of EA Sports a team or a league. In the main menu, you can find “UG Content” with two submenus: “Import DB Only” “Import DB and Kits” and “Import KITS only”. After you have imported the rosters in the database you can remove the downloaded file from “Document\FIFA 15” folder. New players available in the new database are created while existing players are left unchanged. Teams not present in the current database are not imported. This feature allows us to update the roster of the team existing in the current database using an official update file form EA Sports.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |